Greek Wars includes an enhanced computer A.I. that plays an aggressive strategy against the gamer. In response, players must use their best formations and tactics to win the day.
Greek Wars uses the HPS Ancient Warfare engine. This provides a hex based, tactical, plot, simultaneous resolution execution. A game turn is composed of three phases: (1) The player assigns commands to his units (movement, changing formation etc). (2) The program then determines the net effect of these orders as the move is played out. (3) Finally, units move, fire at each other, and engage in melee combat. The players watch the outcome of their decisions as a turn of action unfolds. The game then moves on to the next turn.
In addition to the main game engine there is also a scenario editor included which allows players to create their own scenarios from scratch, edit existing scenarios, and build their own Order of Battles. Detailed instructions are included on how to use the editors but also on how to calculate points for your army and even how to modify the stock graphics if a player so desires; this latter function is called “Paint your own army”.
Covering everything from palisaded camps and fortifications to open plains and mountain passes, 48 maps are included in the game covering both historical and random locations. Thus, a large amount of terrain is available for scenario designers to use in creating custom battles.
This is the fourth title in the Ancient Warfare series of games and significantly extends the face of simulated warfare. Features include improved skirmishing for light troops, coalition armies whose contingents can change sides, and more realistic Command and Control rules. Any nation in the game can combat any other nation, providing for a vast array of battles to be fought. So grab your spear and hoplon and march along with Greek Wars.